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"Trust and betrayal" Game And Jewelry Theme Christmas Crackers

"Trust and betrayal" Game And Jewelry Theme Christmas Crackers

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Color: P907 Christmas Crackers 6
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Description:

Bring laughter, mystery, and festive magic to your Christmas celebrations with the “Who Is The Traitor?” Christmas Cracker Game Set—a fresh twist on traditional holiday crackers! Perfect for families and friends, this interactive party game turns your dinner table into a playful battleground of wit, bluffing, and big laughs.

Players are secretly assigned as either Faithful or Traitor, and each cracker kicks off a new round filled with quirky challenges, hilarious tasks, and clever deduction. Work together to expose the impostor—or fool everyone to the end!

Designed for up to 10 players and packed with extra cards and spare coins, the game offers endless replayability year after year. Simple to set up and easy to learn, it’s the ultimate addition to Christmas dinners, festive parties, and cosy game nights.


Product Details
A Festive Twist on Crackers – Turns classic Christmas crackers into a lively deduction party game. Find the Traitor! – Play as Faithful or Traitor and outsmart your friends through guessing, bluffing, and fun challenges. Ready for Any Gathering – Supports up to 10 players; perfect for families, dinner parties, and celebrations. Endlessly Replayable – Includes extra cards and spare coins to keep the experience fresh every holiday. Quick & Easy Setup – Open the box, assign roles, crack open the fun—no complicated rules. Built to Last – Durable materials and compact storage make it ideal for year-after-year use. Two Pack Options – Six Crackers (1 Pack): 6 hats, 6 jokes, 6 character cards, 12 gold coins, 8 prop cards,12 Taks cards, extra character cards & spare coins, instructions Twelve Crackers (2 Pack): 12 hats, 12 jokes, 12 character cards, 24 gold coins,16 prop cards,24 Taks cards extra character cards & spare coins, instructions

 

How to play

Follow the host's arrangement.
(FAITHFUL*4, TRAITOR*1, HOST *1)

Shuffle and mix the item cards from Crackers and place them on the table. Each Crackers contains a character card, a gold coin and a quest card. Each player needs to secretly check their character card - you might be TRAITOR, FAITHFUL, or the HOST who controls the entire situation. As a TRAITOR and FAITHFUL, please do not reveal your identity to anyone. Keep the gold coins, character cards and task cards well. They will be needed later.


Get started quickly
There is one TRAITOR among the players. TRAITOR will mysteriously murder other players every night. FAITHFUL needs to find TRAITOR and exile him every morning. If TRAITOR is not discovered and survives until the end, they will win. If FAITHFUL successfully banishes TRAITOR, they can also win the game.

The game is divided into two stages (i.e. day and night) :
During the day: All players open their eyes and complete the corresponding tasks - the winner will receive item cards with potential protective functions. Hold a meeting - Players identify TRAITOR through discussion and voting sessions.
Night: All players close their eyes and carry out the murder operation - TRAITOR murders one FAITHFUL!


After completing each stage in sequence, repeat the process until either TRAITOR or FAITHFUL wins. Sample process: Task → Meeting → Murder → Task → Meeting → Murder...


Task Section
Randomly draw a task card and follow the instructions to operate. Each task is a mini-game, and the winner of each round of tasks can draw a prop card. Some item cards can protect you from murder, some are completely useless, and some will bring surprises. After drawing the item card, its effect must be disclosed immediately. Put the used item cards into the discard pile. After they are all used up, reshuffle the cards.


Discussion and voting for exile session
The discussion time is set by the host
Players can discuss who they think is TRAITOR and the reasons. Players can accuse each other or defend themselves or others based on their own judgment. After the discussion, the host organized the players to raise their hands to vote for the person considered TRAITOR. Only players who have not been murdered or exiled have the right to vote. The player with the most votes will be exiled and must reveal their true identity (TRAITOR or FAITHFUL).


Murder scene
Secretly pass the message to the host: Which player do you choose to murder? This is TRAITOR's chance to eliminate FAITHFUL. Once a player is murdered, they are immediately out.


Multiplayer game rules (up to 10 players)
The Crackers contain four extra character cards, and when these cards are distributed to new players, the game is played according to the regular rules. At this point, there might be one or more TRAITOR characters in the game. If you have multiple boxes of crackers, you can combine them for use, and the game rules remain unchanged.


Six Christmas cookies, each containing a character card, gold tokens, mission cards, a joke and a hat. This box also includes 5 additional character cards, item cards and a set of instructions on how to play.

 

Task Card *12

1. Paper gold coins are thrown at targets
Players take turns to stand on the chairs and let the paper gold coins fall naturally from shoulder height. There is a target area on the ground. The first person to hit the target three times wins and draws a item card.

2. Blow Gold Coins Challenge
Place the paper gold coin at the starting point of the desktop. Players take turns blowing air to make them cross the opposite finish line. If it blows out of the desktop, it fails. The first successful person wins the card draw.

3. Secret transmission
The players closed their eyes in a circle. The initiator quietly passed the gold coins, and the recipient hid them well. After opening their eyes, everyone can infer the holder through observation and three questions. The one who guesses correctly wins and draws a card. If no one guesses correctly, the holder and the initiator will each draw one card.

4. No trap
The "secret keeper" hid the gold coins well. Others can ask five "yes" questions to get clues. Then, at the same time, identify the hiding place. Those who guess correctly will each draw a card. If the entire army is wiped out, the secret keeper draws a card.

5. Quick replacement
The operator holds two gold coins (or one real and one fake), quickly swaps them, and then clenches his fist and stretches it out. Others immediately guessed where the real currency was. The first one to guess correctly twice in a row wins. If the operator makes all the staff guess wrongly for three consecutive rounds, the operator will draw a card.

6. Team relay
Each team uses one gold coin and only blows the coin from one end of the table to the other and then back. If the gold coin lands, it has to start all over again. Each member of the entire team who finishes first will draw one card.

7. Gold Coin Golf
Set 3 to 4 holes on the table. Players take turns to tap the gold coins into the hole with their index fingers. Record the total number of shots completed. The one with the fewest shots wins the card draw.

8. Quick Questions and Answers on Gold Coins
Players pass gold coins in a circle. The recipient must answer the question within one second and pass it on immediately. Those who exceed the time limit, answer irrelevant questions or repeat the same questions will be eliminated. The last survivor wins the card draw.

9. Two people blowing together
Two players sit facing each other, with gold coins placed in the middle line. At the same time, blow air to make the gold coin pass over the edge of the opposite table. The first to succeed wins. If it is blown out of the table, the opponent wins.

10. Voice transmission from behind
When players pass coins and the music stops randomly, the coin holder completes a small challenge (such as imitating animal sounds). Failure means elimination. The last one who is not eliminated wins the card draw.

11. Three cups and one coin
After the dealer moved the coin quickly with three cups, everyone placed their bets to guess the position of the coin. The first one to guess correctly twice in a row wins. If the dealer makes all the players guess wrongly for three consecutive rounds, the dealer wins and draws a card.

12. Silent transportation
Pass the gold coins in formation. Keep silent throughout and do not use your hands. If gold coins drop or you speak, you need to start from the beginning. Each member of the entire team who finishes the relay first will draw one card.

 

 

Prop Cards (8)

Immunity Gold Medal *3
Effect: Immediately counteract the next death that befalls you. You're safe and sound, but people's hearts are unpredictable. You might still be expelled.

Be plagued by bad luck *2
Effect: I can only sigh helplessly after drawing this card. It has no effect at all; it's just a blank curse.

Truth or Dare Test *1
Effect: Forced activation! Each player must declare to the entire audience in turn: "I am TRAITOR." Some of you will surely lie. It must be completed before the next exile vote.

Christmas Eve *1
Effect: Skip the next murder segment. Tonight, there were no casualties.

The storm has subsided *1
Effect: Use your influence to cancel an exile. Everyone is safe, but suspicion is even deeper.

Each cracker is wrapped in gold and silver foil and embellished with a festive snowflake pattern, creating a luxurious tablescape. Inside, the cracker includes a moissanite jewel, a paper Santa hat, and a funny Christmas joke card—the perfect blend of tradition and luxury.

Each cracker includes:

1 dazzling piece of moissanite jewelry (necklace, earrings, ring, or bracelet)

1 festive paper hat

1 Christmas joke card

Gift Highlights:

A 10-inch luxury cracker for a high-end holiday look

Dazzling moissanite jewelry—brighter, more environmentally friendly, and more durable than diamonds

Six high-end gifts in total:

3 gifts for women: earrings, necklace, bracelet/ring

3 gifts for men: wine ring/tie clip, cufflinks, keychain

Each cracker includes a joke card and hat for traditional Christmas fun

Perfect for family gatherings, holiday parties, or as a unique, luxurious gift

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