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The Lava

"Trust and betrayal" Game Theme Christmas Crackers

"Trust and betrayal" Game Theme Christmas Crackers

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Color: 9872 Game Crackers 6
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How to play

Follow the host's arrangement.
(TRAITOR *4, FAITHFUL *1 and host *1)

Wash and mix the prop cards in the box and place them on the table.
All six cookies must be taken out! Each cookie contains a character card, a gold coin and a mission card. Every player should secretly check their character card - you might be FAITHFUL, TRAITOR, or the master who controls the overall situation. As FAITHFUL and TRAITOR, please don't reveal your role to anyone. Keep the gold coins, tokens and mission cards. You will need them later.

Quick start
Among the players, there is one named FAITHFUL. FAITHFUL will mysteriously murder other players every night. TRAITOR needs to find FAITHFUL every morning and exile him. If FAITHFUL is not discovered and survives until the end, they will win the game. If TRAITOR successfully banishes FAITHFUL, they can also win the game.

The game consists of two stages (i.e. morning and night) :
In the morning: All players open their eyes and complete the corresponding tasks - providing item cards that offer potential protection to the winner. Meeting - a discussion and voting session where players try to find FAITHFUL
Night: All players close their glasses and kill -FAITHFUL murders a TRAITOR!

Complete each stage in sequence, and then repeat the loop until FAITHFUL or TRAITOR wins. For example: Mission → meeting → Kill → mission → meeting → Kill → and so on
Winning condition
The game ends when any of the following situations occur:
The player who exiles FAITHFUL, that is, TRAITOR, wins
If the number of FAITHFUL players is equal to that of TRAITOR players, FAITHFUL wins

 

 

Task
Randomly select a task card and follow the instructions to operate. Each task is a game, and the winner of each round can draw one item card.

Some cards can offer you protection from murder, some are completely useless, and others will bring surprises. When drawn, all item cards must be typed out immediately.

Discard the used item cards into the discard pile and reshuffle them after all the cards are used up.


Players must discuss who they think is FAITHFUL and why. Players can accuse each other and defend themselves or other players as long as they think it appropriate. At the end of the discussion (we suggest setting a time limit), the host will arrange for players to raise their hands to vote for the one they think is FAITHFUL. Only those players who have not been murdered or exiled are eligible to vote.
The player with the most votes will be exiled and must reveal their true identity (FAITHFUL or TRAITOR).

Murder
Pass the message to the host: Which player is your murder target?
This is an opportunity for FAITHFUL to eliminate TRAITOR. Once a player is murdered, they are out.

Multiplayer game (up to 10 players)
The box contains 4 additional character cards. Distribute these cards to any additional players and then play the game as usual. There will be one or more FAITHFUL players in the game now.
If you have multiple boxes of FAITHFUL Christmas firecrackers, you can use them together and continue the game as usual.
Content: Each box contains -1 color card, 1 gold coin and 2 task cards. The box contains -4 spare character cards, 4 spare gold coins and 8 item cards.


Six Christmas cookies, each containing a character card, gold tokens, mission cards, a joke and a hat. This box also includes 5 additional character cards, item cards and a set of instructions on how to play.

 


Task Card *12

1. Paper gold coins are thrown at targets
Players take turns to stand on the chairs and let the paper gold coins fall naturally from shoulder height. There is a target area on the ground. The first person to hit the target three times wins and draws a item card.

2. Blow Gold Coins Challenge
Place the paper gold coin at the starting point of the desktop. Players take turns blowing air to make them cross the opposite finish line. If it blows out of the desktop, it fails. The first successful person wins the card draw.

3. Secret transmission
The players closed their eyes in a circle. The initiator quietly passed the gold coins, and the recipient hid them well. After opening their eyes, everyone can infer the holder through observation and three questions. The one who guesses correctly wins and draws a card. If no one guesses correctly, the holder and the initiator will each draw one card.

4. No trap
The "secret keeper" hid the gold coins well. Others can ask five "yes" questions to get clues. Then, at the same time, identify the hiding place. Those who guess correctly will each draw a card. If the entire army is wiped out, the secret keeper draws a card.

5. Quick replacement
The operator holds two gold coins (or one real and one fake), quickly swaps them, and then clenches his fist and stretches it out. Others immediately guessed where the real currency was. The first one to guess correctly twice in a row wins. If the operator makes all the staff guess wrongly for three consecutive rounds, the operator will draw a card.

6. Team relay
Each team uses one gold coin and only blows the coin from one end of the table to the other and then back. If the gold coin lands, it has to start all over again. Each member of the entire team who finishes first will draw one card.

7. Gold Coin Golf
Set 3 to 4 holes on the table. Players take turns to tap the gold coins into the hole with their index fingers. Record the total number of shots completed. The one with the fewest shots wins the card draw.

8. Quick Questions and Answers on Gold Coins
Players pass gold coins in a circle. The recipient must answer the question within one second and pass it on immediately. Those who exceed the time limit, answer irrelevant questions or repeat the same questions will be eliminated. The last survivor wins the card draw.

9. Two people blowing together
Two players sit facing each other, with gold coins placed in the middle line. At the same time, blow air to make the gold coin pass over the edge of the opposite table. The first to succeed wins. If it is blown out of the table, the opponent wins.

10. Voice transmission from behind
When players pass coins and the music stops randomly, the coin holder completes a small challenge (such as imitating animal sounds). Failure means elimination. The last one who is not eliminated wins the card draw.

11. Three cups and one coin
After the dealer moved the coin quickly with three cups, everyone placed their bets to guess the position of the coin. The first one to guess correctly twice in a row wins. If the dealer makes all the players guess wrongly for three consecutive rounds, the dealer wins and draws a card.

12. Silent transportation
Pass the gold coins in formation. Keep silent throughout and do not use your hands. If gold coins drop or you speak, you need to start from the beginning. Each member of the entire team who finishes the relay first will draw one card.

 

 

Prop Cards (8)

Immunity Gold Medal *3
Effect: Immediately counteract the next death that befalls you. You're safe and sound, but people's hearts are unpredictable. You might still be expelled.

Be plagued by bad luck *2
Effect: I can only sigh helplessly after drawing this card. It has no effect at all; it's just a blank curse.

Truth or Dare Test *1
Effect: Forced activation! Each player must declare to the entire audience in turn: "I am TRAITOR." Some of you will surely lie. It must be completed before the next exile vote.

Christmas Eve *1
Effect: Skip the next murder segment. Tonight, there were no casualties.

The storm has subsided *1
Effect: Use your influence to cancel an exile. Everyone is safe, but suspicion is even deeper.

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